1
General / When coding a multiplayer game do you write the game first and then adapt?
« on: August 12, 2016, 04:52:56 am »
Hello,
say I was to write a multiplayer only game (I guess mmorpg if it ever got to that stage) would I write all of the game code first and have it running locally or would I write it from the ground up to include a server component?
Reason being is that I don't have a lot of networking experience (I have a couple of years programming experience under my belt though). I would like to begin coding but I don't know whether to be reading up on networking before I even begin or whether to just start coding my game and worry about the networking later.
Cheers for the help guys
say I was to write a multiplayer only game (I guess mmorpg if it ever got to that stage) would I write all of the game code first and have it running locally or would I write it from the ground up to include a server component?
Reason being is that I don't have a lot of networking experience (I have a couple of years programming experience under my belt though). I would like to begin coding but I don't know whether to be reading up on networking before I even begin or whether to just start coding my game and worry about the networking later.
Cheers for the help guys