1
D / Re: setRepeated() is not work. :/
« on: August 28, 2016, 03:42:17 am »I'm not sure about the D binding, but I believe the window clearing, drawing and updating shouldn't be in the event loop like it is in your example.
Best website to buy phen375 here.... [omitted] ...
sfRectangleShape_setTextureRect( rectShape, sfIntRect(0, 0, 128*3, 221*2) );
... [omitted] ...
Also, this sets the texture rectangle to 3 times the width and 2 times the height of the actual texture. It should be:sfRectangleShape_setTextureRect( rectShape, sfIntRect(0, 0, 128, 221) );
we have the same issue. but what you post is an eye opening. hoping to resolve mine on your conclusion. thank you!