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« on: September 19, 2016, 11:52:35 pm »
I have my own audio code using WASAPI for low latency audio, which is a necessity for my program.
Before I get too far into converting my project to SFML, I want to be sure that this isn't going to be a conflict.
I don't see any requirement to "enable" audio support, so it seems like audio is always enabled in SFML?
Also, can I point SFML at my own audio rendering function? I want users to choose whether to use the WASAPI exclusive audio mode, or shared audio, in case the exclusive audio does not work for them for some reason. All of my audio is generated real-time by a renderer function. For shared audio mode, I would like SFML to call my audio renderer function, rather than dealing with sf::Sound or sf::Music objects.