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SFML projects / Re: Screenshot Thread
« on: November 13, 2016, 04:15:35 pm »
I created a little light engine wich is very cute :
It uses fragment shaders to create depth maps, and to render the scene. Thus, any sf::Drawable can cast light. Normal maps are used to create pseudo 3d for the background tiles.
It uses fragment shaders to create depth maps, and to render the scene. Thus, any sf::Drawable can cast light. Normal maps are used to create pseudo 3d for the background tiles.