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SFML projects / Re: Selba Ward
« on: October 13, 2016, 10:08:47 am »
Feels bad to bother you again with questions, Hapaxia, but can I ask with what compiler and what os in mind did you designed SelbaWard?
Just had multiply issues with ambiguous call to overloaded function with abs call somewhere in Sprite3d, in short it's all like in that SO question:
http://stackoverflow.com/questions/30084577/ambiguous-call-to-abs
Not sure if it's SelbaWard issue, though, it can be some interference from my side, still can't allow myself enough time to do proper testing due to work, sorry. Right now just hacked some more #include <cstdlib> in every .cpp that have had this issue, it's Line, PieChart, Ring, SpinningCard, Spline, Sprite3d and may be somewhere else I forgot, gonna clean up later. But I think you might be interested in knowing about that issue.
I'm still promise: just after I getting my things done on that week I'm gonna do some real testing to help you with your brilliant work on Selba Ward =)
Just had multiply issues with ambiguous call to overloaded function with abs call somewhere in Sprite3d, in short it's all like in that SO question:
http://stackoverflow.com/questions/30084577/ambiguous-call-to-abs
Not sure if it's SelbaWard issue, though, it can be some interference from my side, still can't allow myself enough time to do proper testing due to work, sorry. Right now just hacked some more #include <cstdlib> in every .cpp that have had this issue, it's Line, PieChart, Ring, SpinningCard, Spline, Sprite3d and may be somewhere else I forgot, gonna clean up later. But I think you might be interested in knowing about that issue.
I'm still promise: just after I getting my things done on that week I'm gonna do some real testing to help you with your brilliant work on Selba Ward =)