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Graphics / SFML and OpenGL ES 2.0 context
« on: October 14, 2016, 03:09:22 am »
Hi, i'm doing a cross-platform game (should work on android), i'm using sf::shaders for some effects, but I can't use sf::shaders in android because sfml uses opengl ES 1.1(wich not supports shaders), I want to know if there is any way to use SFML with opengl ES 2.0 context, or if it's planned to update SFML's opengl ES to 2.0.
Thanks.
Thanks.