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Graphics / Re: Dealing with large textures
« on: December 07, 2016, 11:02:27 pm »
I'm not an expert but I got the same error when i was developing a game for android and I solved my problem using a smaller texture and repeat it.
There are several techniques to solve your problem, but they depend on it. Games like zelda or mario usually use tile maps. Here you have an excellent SFML example http://www.sfml-dev.org/tutorials/2.4/graphics-vertex-array.php
There are several techniques to solve your problem, but they depend on it. Games like zelda or mario usually use tile maps. Here you have an excellent SFML example http://www.sfml-dev.org/tutorials/2.4/graphics-vertex-array.php