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Graphics / Re: Drawing large triangles/sprites is slow | Possible bug?
« on: January 04, 2017, 11:42:45 pm »Maybe you are just Fillrate-limited.
Number of pixels your graphics card has to draw:
With 10 large triangles: 10x800x800/2 = 3.2 Megapixel
With 500 small triangles: 500x100x100/2 = 2.5 Megapixel
So actually in terms of fillrate, 500 of your small triangles are even faster than 10 of your large ones. But with 500 triangles you get more overhead (draw calls) and more load on the rasterizer etc. In the end you get about the same performance.
I don't know if this is the reason for your observed behaviour but for me it seems plausible.
Then there wouldn't be much I could do, I guess. Thanks, anyway.