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Messages - TPRammus

Pages: [1]
1
General / Re: SFML Version for Win XP 2002 SP 3
« on: January 12, 2017, 10:22:32 am »
This thread may help you: http://en.sfml-dev.org/forums/index.php?topic=16062.0

regards, TPRammus

2
General / Re: Getting SFML to work (SFML/*: no such file or directory)
« on: January 11, 2017, 11:00:17 pm »
Yes! Finally! It works now.
Thank you very much for your patience and have a nice day :)

regards, TPRammus

3
General / Re: Getting SFML to work (SFML/*: no such file or directory)
« on: January 11, 2017, 09:05:10 pm »
The only problem is that there is no opengl32, the only thing I can find is openal32. (see attachment)

4
General / Re: Getting SFML to work (SFML/*: no such file or directory)
« on: January 11, 2017, 08:32:46 pm »
Okay I reinstalled Code::Blocks and SFML now completely. (Yeah all files including the ones in %appdata% etc)
I think the problem might have been that I chose the 64 bit version of SFML even tho I had the 32 bit compiler installed?
Anyway, this time I chose 32 bit with the 32 bit compiler. And now I get other errors (but they are still undefined reference-errors):
Code: [Select]
-------------- Clean: Debug in SFML_Test_TEST (compiler: GNU GCC Compiler (SFML 2.4.1))---------------

Cleaned "SFML_Test_TEST - Debug"

-------------- Build: Debug in SFML_Test_TEST (compiler: GNU GCC Compiler (SFML 2.4.1))---------------

mingw32-g++.exe -Wall -g -std=c++11 -DGLEW_STATIC -DSFML_STATIC -DUNICODE -IC:\SFML-2.4.1\include -c D:\C++\Projekte\SFML_Test_TEST\main.cpp -o obj\Debug\main.o
mingw32-g++.exe -LC:\SFML-2.4.1\lib -o bin\Debug\SFML_Test_TEST.exe obj\Debug\main.o   C:\SFML-2.4.1\lib\libsfml-graphics-s.a C:\SFML-2.4.1\lib\libfreetype.a C:\SFML-2.4.1\lib\libjpeg.a C:\SFML-2.4.1\lib\libsfml-window-s.a C:\SFML-2.4.1\lib\libsfml-audio-s.a C:\SFML-2.4.1\lib\libopenal32.a C:\SFML-2.4.1\lib\libFLAC.a C:\SFML-2.4.1\lib\libvorbisenc.a C:\SFML-2.4.1\lib\libvorbisfile.a C:\SFML-2.4.1\lib\libvorbis.a C:\SFML-2.4.1\lib\libogg.a C:\SFML-2.4.1\lib\libsfml-network-s.a C:\SFML-2.4.1\lib\libsfml-system-s.a
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x34f): undefined reference to `glClearColor@16'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9c8): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9d0): undefined reference to `glPopMatrix@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9dc): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9e4): undefined reference to `glPopMatrix@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9f0): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9f8): undefined reference to `glPopMatrix@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x9fd): undefined reference to `glPopClientAttrib@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xb9e): undefined reference to `glViewport@16'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xbad): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xbc6): undefined reference to `glLoadMatrixf@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xbd5): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xe19): undefined reference to `glBlendFunc@8'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xf5a): undefined reference to `glDisable@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xf69): undefined reference to `glDisable@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xf78): undefined reference to `glDisable@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xf87): undefined reference to `glDisable@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xf96): undefined reference to `glEnable@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xfa5): undefined reference to `glEnable@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xfb4): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xfc3): undefined reference to `glEnableClientState@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xfd2): undefined reference to `glEnableClientState@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xfe1): undefined reference to `glEnableClientState@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x100e): undefined reference to `glLoadMatrixf@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x10c1): undefined reference to `glPushClientAttrib@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x10d0): undefined reference to `glPushAttrib@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x10df): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x10e7): undefined reference to `glPushMatrix@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x10f3): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x10fb): undefined reference to `glPushMatrix@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x1107): undefined reference to `glMatrixMode@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x110f): undefined reference to `glPushMatrix@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x11dd): undefined reference to `glLoadMatrixf@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x1200): undefined reference to `glLoadMatrixf@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x12ca): undefined reference to `glVertexPointer@16'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x12f4): undefined reference to `glColorPointer@16'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x131e): undefined reference to `glTexCoordPointer@16'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x1344): undefined reference to `glDrawArrays@12'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x364): undefined reference to `glClear@4'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0xa05): undefined reference to `glPopAttrib@0'
C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.text+0x1443): undefined reference to `glLoadMatrixf@4'
C:/Program Files (x86)/CodeBlocks/MinGW/bin/../lib/gcc/mingw32/4.9.2/../../../../mingw32/bin/ld.exe: C:\SFML-2.4.1\lib\libsfml-graphics-s.a(RenderTarget.cpp.obj): bad reloc address 0x98 in section `.rdata'
C:/Program Files (x86)/CodeBlocks/MinGW/bin/../lib/gcc/mingw32/4.9.2/../../../../mingw32/bin/ld.exe: final link failed: Invalid operation
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minute(s), 1 second(s))
42 error(s), 0 warning(s) (0 minute(s), 1 second(s))
 

regards, TPRammus

5
General / Re: Getting SFML to work (SFML/*: no such file or directory)
« on: January 11, 2017, 03:52:36 pm »
Do I have to set it up in the project settings? Because it would be way more comfortable to just switch the compiler to the SFML version every time I work with SFML.
Also, I think that I linked all libraries right.
You can see the list on the third picture: http://imgur.com/a/fWNra

regards, TPRammus

6
General / Re: Getting SFML to work (SFML/*: no such file or directory)
« on: January 11, 2017, 01:42:12 pm »
Thank you for your help Sir. That solved this one issue.
I actually thought, that the compiler you select in the Compiler settings would be used.

But now I have a ton of undefined references for whatever reason. And I am pretty sure I selected the right version...

Quote
||=== Build: Debug in SFML project (compiler: GNU GCC Compiler (SFML 2.4.1)) ===|
obj\Debug\main.o||In function `main':|
D:\C++\Projekte\SFML project\main.cpp|5|undefined reference to `sf::String::String(char const*, std::locale const&)'|
D:\C++\Projekte\SFML project\main.cpp|5|undefined reference to `sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int)'|
D:\C++\Projekte\SFML project\main.cpp|5|undefined reference to `sf::RenderWindow::RenderWindow(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)'|
D:\C++\Projekte\SFML project\main.cpp|6|undefined reference to `sf::CircleShape::CircleShape(float, unsigned int)'|
D:\C++\Projekte\SFML project\main.cpp|7|undefined reference to `sf::Color::Green'|
D:\C++\Projekte\SFML project\main.cpp|7|undefined reference to `sf::Shape::setFillColor(sf::Color const&)'|
D:\C++\Projekte\SFML project\main.cpp|15|undefined reference to `sf::Window::close()'|
D:\C++\Projekte\SFML project\main.cpp|12|undefined reference to `sf::Window::pollEvent(sf::Event&)'|
D:\C++\Projekte\SFML project\main.cpp|18|undefined reference to `sf::Color::Color(unsigned char, unsigned char, unsigned char, unsigned char)'|
D:\C++\Projekte\SFML project\main.cpp|18|undefined reference to `sf::RenderTarget::clear(sf::Color const&)'|
D:\C++\Projekte\SFML project\main.cpp|19|undefined reference to `sf::RenderStates::Default'|
D:\C++\Projekte\SFML project\main.cpp|19|undefined reference to `sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&)'|
D:\C++\Projekte\SFML project\main.cpp|20|undefined reference to `sf::Window::display()'|
D:\C++\Projekte\SFML project\main.cpp|9|undefined reference to `sf::Window::isOpen() const'|
D:\C++\Projekte\SFML project\main.cpp|23|undefined reference to `sf::RenderWindow::~RenderWindow()'|
D:\C++\Projekte\SFML project\main.cpp|23|undefined reference to `sf::RenderWindow::~RenderWindow()'|
obj\Debug\main.o||In function `ZN2sf11CircleShapeD1Ev':|
C:\SFML\include\SFML\Graphics\CircleShape.hpp|41|undefined reference to `vtable for sf::CircleShape'|
C:\SFML\include\SFML\Graphics\CircleShape.hpp|41|undefined reference to `vtable for sf::CircleShape'|
C:\SFML\include\SFML\Graphics\CircleShape.hpp|41|undefined reference to `sf::Shape::~Shape()'|
||error: ld returned 1 exit status|
||=== Build failed: 20 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|

regards, TPRammus

7
General / Getting SFML to work (SFML/*: no such file or directory)
« on: January 11, 2017, 11:44:44 am »
Hey!

I am trying to get SFML working for at least two hours now.
Currently my problem is that if I try to compile the tutorial (http://www.sfml-dev.org/tutorials/2.4/start-cb.php), it says

Quote
||=== Build: Debug in SFML project (compiler: GNU GCC Compiler) ===|
D:\C++\Projekte\SFML project\main.cpp|1|fatal error: SFML/Graphics.hpp: No such file or directory|
||=== Build failed: 1 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|

which is very frustrating.
I am using Code::Blocks with SFML 2.4.1. I tried to set everything up in the Project's Build Options which didnt work so I tried doing everything in the compiler settings (I copied the default GNU GCC compiler and changed the settings at the new one).

Here are some Screenshots:
http://imgur.com/a/fWNra

regards, TPRammus

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