1
Audio / Re: sf::SoundStream linking error?
« on: October 18, 2013, 06:49:44 pm »
Problem resolved. I was linking but the linking order was wrong.
Thanks
Thanks
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
So at least MPC gets the right length, which I guess means the file isn't corrupted?
Each character object has its physics advanced ahead in time individually as input rpcs are received from the client that owns it. This means that the physics state of different client characters are slightly out of phase on the server, some clients being a little bit ahead and others a little bit behind in time. Overall however, the different client characters advance ahead roughly in sync with each other.