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Feature requests / Re: Vulkan Support
« on: February 28, 2017, 05:09:39 pm »
I do not udnerstand what people are arguing here about. I don't want a high level abstraction implementation of Vulkan in SFML. I would simply need only a vkSurfaceKHR which is spoken in OpenGL the context. Without it I can't do anything. Implementing this shouldn't require that much work. It's more about platform independent implementation stuff.
I see SFML mostly as library giving me the possibilities to acquire Input Events, Sound stuff and having a window on every platform.
I see SFML mostly as library giving me the possibilities to acquire Input Events, Sound stuff and having a window on every platform.