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Graphics / Re: Good Way To "Lock" Something To A View
« on: March 14, 2017, 05:16:29 pm »
That would be the way i'd do it aswel. In my case I've created 2 views: The GameView (For seeing the world) and a UIView. The UI view I use to draw non-world related UI elements (i.e. UI elements that shouldn't be attached to a specific in-world object).
To switch between views you can use the window.setView() function:
http://www.sfml-dev.org/documentation/2.4.2/classsf_1_1RenderTarget.php#a063db6dd0a14913504af30e50cb6d946
To switch between views you can use the window.setView() function:
http://www.sfml-dev.org/documentation/2.4.2/classsf_1_1RenderTarget.php#a063db6dd0a14913504af30e50cb6d946