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Window / Re: Problem with sprites drawing when resizing RenderTexture in my Game Engine
« on: June 11, 2017, 11:53:40 am »I'm not quite sure, but maybe if you play around with the viewport you can get something similar. It's certainly not something that just works fully automatically, as you can see in the unity gif, it only starts to scale at a certain point and doesn't get any larger after a given point.
As for the pixelation, you may need to ensure that your view and sprite position 1:1 match the pixels on your screen. If they don't fully match, then OpenGL's rasterizer will interpolate partial pixel coloring.
I have managed a similar result changing the view size and using the zoom.
For the pixelation how can I ensure that my view and sprite position 1:1 math the pixels in screen?