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Messages - Light_cannon

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General / Re: SFML engine
« on: March 28, 2017, 01:24:24 pm »
It doesn't sound like you want to write a program and use a library rather use an engine and control it with a script.

Maybe you'd want to consider something like the Unreal Engine...
Although, they've even moved away from their scriping language and now use C++...

not exactly ture, what I really want to write an engine fully-based on SFML, so I still want to write a program and use a library but in a generic way so that I can use it in my projects without going again in details of SFML ( i.e : increase the abstraction ) as well as integrating it with scripts to make some tasks easier like LUA ( although I didn't know really what is lua role and what it will make easy and what not.)

That what I wish reach and hope to find an entry point to this.

Thanks

2
General / Re: SFML engine
« on: March 28, 2017, 11:07:49 am »
Quote
The scripting, however, could use a number of languages: you could use C++ directly, one of its bindings, or something like Lua.

I did not get this, I really found that Lua is embedded in many game engines and generally game-related softwares, but I didn't get its role, what will be its role along with SFML ?


Quote
GameMaker is a disaster of a program and it's lack of a decent programming language makes it impossible to make a clean - large scale project.

I also didn't understand your opinion, I have seen large scale ( to some extent) projects using it, so can you explain more

3
General / Re: SFML engine
« on: March 27, 2017, 03:30:13 pm »
First, thank's for your answer

It seems i haven't made the IDE question clear enough, I mean I wan to create something like GM studio ( sure not exactly :D ) but instead of coding with GML, coding in SFML c++ based. This to make me only concentrate on the game flow and events and isolate anything else from details ( ex: I can load an image and animate it without doing everything my self such as calling classes,..etc but few button clicks and everything will be handled by SFML )

I hope this part is clear now.

4
General / SFML engine
« on: March 27, 2017, 11:39:01 am »
Hello SFML-ers :D

I am new here and sorry if this is not the right place for my post.

I am a beginner in SFML ( but not in game dev ), I have used Game Maker Studio long time before coming to SFML.
The first thing came to my mind when entering SFML, how could a one manage all the huge resources in the game? They are all listed in source code rather than being organized in an easy-to-use interface like in GM
( I hope I have made it clear)
My question is there an IDE that is based on SFML and provide such things? if not, how could I manage my resources efficiently ?

If I wanted to develop an IDE based on SFML ( same idea of GM but uses SFML, in another words, building a GUI that organizes everything and make the developer only focusing in game flow rather than loading sprites,..etc ) , Can it be possible ? where to start? and have any one started a project like that so that I can learn from him?

Thanks in advance.

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