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Messages - Tall

Pages: [1]
1
General / Re: Cant get working SFML with clion
« on: January 14, 2018, 12:40:37 pm »
ok, i have tryied to change things in the cmakeLists file. and now the error changed.

mingw32-make.exe: *** No rule to make target 'BOX2D'.  Stop.


CMakeLists.txt

cmake_minimum_required(VERSION 3.7)
project(BOX2D)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=lib++")

set(SOURCE_FILES main.cpp)
add_executable(BOX2D ${SOURCE_FILES})

set(CMAKE_MODULE_PATH "D:/c++/Librerie/SFML-2.4.2/cmake/Modules" ${CMAKE_MODULE_PATH})

set(SFML_STATIC_LIBRARIES TRUE)
set(CMAKE_FIND_FRAMEWORK NEVER)

find_package(SFML COMPONENTS graphics window system REQUIRED)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${main.cpp} ${SFML_Libraries})

2
General / Re: Cant get working SFML with clion
« on: January 13, 2018, 07:19:54 pm »
i have tryied to change project name, and now im getting this

CMake Error at cmake_modules/FindSFML.cmake:355 (message):
  Could NOT find SFML (missing: SFML_SYSTEM_LIBRARY SFML_WINDOW_LIBRARY
  SFML_GRAPHICS_LIBRARY SFML_NETWORK_LIBRARY SFML_AUDIO_LIBRARY)
 

I tried a simple helloWorld program and it worked with cmake

3
General / Cant get working SFML with clion
« on: January 13, 2018, 03:42:22 pm »
hi, im trying to use Clion with SFML, im using minGW compiler, im on Windows 10.

When i try to compile, i get this error: No rule to make target '01Chess'.  Stop.


Cmake file

cmake_minimum_required(VERSION 3.2)
project(01Chess)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

set(SOURCE_FILES main.cpp)
add_executable(01Chess ${SOURCE_FILES})

set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules")
find_package(SFML REQUIRED system window graphics network audio)
if (SFML_FOUND)
    include_directories(${SFML_INCLUDE_DIR})
    target_link_libraries(01Chess ${SFML_LIBRARIES})
endif()



main.cpp file

#include <SFML/Graphics.hpp>
#include "config.h"

int main() {
    sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear();
        window.draw(shape);
        window.display();
    }
    return 0;
}


4
Graphics / Re: Need help with RectangleShape and array
« on: January 03, 2018, 09:07:56 pm »
thank for you help, now the program works perfectly. Tomorrow im gonna revise vertex and array.

5
Graphics / Re: Need help with RectangleShape and array
« on: January 03, 2018, 01:52:41 pm »
thanks for your support, but code::blocks didint gave me any error.

6
Graphics / Need help with RectangleShape and array (Solved)
« on: January 03, 2018, 11:32:10 am »
So, im creating a little game as a school project, a very simple one, im trying to create projectiles but when i press 'F' to fire the game crash.

here the part on the code
    int fire_c = 0;
    std::vector <sf::RectangleShape> fire (fire_c);
    std::vector <sf::Vector2f> fire_p (fire_c);
 

        if (sf::Keyboard::isKeyPressed(sf::Keyboard::F)) {
            fire_c = fire_c + 1;
            fire.resize(fire_c);
            fire_p.resize(fire_c);
            fire[fire_c].setFillColor(sf::Color::Red);
            fire[fire_c].setSize(sf::Vector2f(2,5));
            fire_p[fire_c].x = astronave_p.x + 4;
            fire_p[fire_c].y = astronave_p.y - 6;
            pioggia[fire_c].setPosition(pioggia_p[fire_c]);
        }
        for (int i = 1; i < fire_c; i++) {
            fire_p[i].y = fire_p[i].y - 5;
            fire[i].setPosition (fire_p[i]);
        }

for (int i = 1; i < fire_c; i++) {window.draw(fire[i]);}
 

7
Graphics / Re: Help with renderWindow not displaying
« on: May 02, 2017, 03:41:29 pm »
Quote
Is "cell" an sf::RectangleShape object? If so, do you ever set its size?

is "posOut" an sf::Text object? If so, do you ever set its font?

ty, i totaly forgot to set size

8
Graphics / Help with renderWindow not displaying
« on: May 01, 2017, 10:34:20 pm »
Hi guys, i need help with my project, the renderWindow is not showing anything.

if you need i can post the headers too.

main.cpp
#include <SFML/Graphics.hpp>
#include <iostream>
#include "Display.h"
#include "Obj.h"
using namespace std;

int main()
{
        Display app;
        Obj obj;

        app.window.setFramerateLimit(60);

        while (app.window.isOpen())
        {
                app.eventsCheck();
               
                app.clear();

                //Game
                obj.logic();
                obj.output();
                obj.draw(app.window);

                app.display();
        }

        return 0;
}
 

display.cpp
#include "Display.h"



Display::Display()
{
        window.create(sf::VideoMode(800, 600), "Ai", sf::Style::Default);
}

void Display::display()
{
        window.display();
}

void Display::clear()
{
        window.clear(sf::Color::White);
}

void Display::eventsCheck()
{
        while (window.pollEvent(event))
        {

                if (event.type == sf::Event::Closed)
                        window.close();
        }
}
 

obj.cpp
#include "Obj.h"

Obj::Obj()
{
        pos.x = 100;
        pos.y = 100;
        cell.scale(sf::Vector2f(1, 1));
        cell.setFillColor(sf::Color::Black);
        cell.setPosition (pos);

        if (!font.loadFromFile("arial.ttf"))
                std::cout << "Errore durante il caricamento del font" << std::endl;

        posOut.setCharacterSize(30);
        posOut.setColor(sf::Color::Black);
        posOut.setPosition(sf::Vector2f(2, 1));
}

void Obj::draw(sf::RenderWindow &window)
{
        window.draw(cell);
        window.draw(posOut);
}

void Obj::logic()
{
}

void Obj::output()
{
        ss << "x." << pos.x << " y." << pos.y;
        posOut.setString(ss.str());
}
 

Pages: [1]