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Messages - Dolf

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General discussions / .exe not working on Windows 7
« on: January 01, 2010, 02:46:00 pm »
Quote from: "thiziri"
But I've no problem to run a 32 bits SFML program on my 64 bits Windows Seven  :?


Can you tell me your compiler options and libraries you linked against?

And ye it's an AMD64.

The crazy thing is that it does work on a friends windows Vista.

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General discussions / .exe not working on Windows 7
« on: December 31, 2009, 07:46:09 pm »
My windows XP ( where I build ) is 32, the windows 7 is 64 bit.

Edit: I now tried with the static version of SFML and with a redistributable of visual studio 2008 ( I tried both x86 and x64 ), and still doesn't work.

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General discussions / .exe not working on Windows 7
« on: December 31, 2009, 07:17:46 pm »
Hi,

My release build executable isn't working on windows 7. I'm building on a windows XP using visual studio 2008 with the "Multi-threaded (/MT)" option and "SFML_DYNAMIC" as preprocessor command.
I put the sfml .dll's in the folder as well as the images I am using, and it works on this machine.

I am sure it should work on Windows 7, what should I try? Running in compatibility mode didn't work. Should I recompile SFML from source?

Happy newyear!

4
General discussions / The sf::Matrix3 class
« on: December 26, 2009, 04:45:15 pm »
Ah ok thanks, so I guess I'll copy a matrix class from somewhere then.

Anyway, the next question would be: Why isn't there a matrix class? You do have a Vector2 class... Are you planning on adding that at any point?

About the indices, ye that was an awfull mistake  :oops:

--
Dolf

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General discussions / The sf::Matrix3 class
« on: December 26, 2009, 01:08:32 pm »
Hello,

I'm having some issues with the sf::Matrix3 class. It might be that I am completely misunderstanding the class but I was just questioning some interface decisions here.

Why aren't there Get/Set functions for:
Scale()
Rotation()
Translation()

And why doesn't the header file say whether it's a row or column matrix? Or at least explain the lay-out so that I could create my own matrix class and create a conversion between mine and sf::Matrix3.

And even worse, why does it start counting from 1 instead of 0? If I create a matrix with an translation X and Y, this is how I managed to get those values back from the matrix:
float x = someMatrix( 3, 1 );
float y = someMatrix( 4, 1 ); // 4 should be outside the array in a 4x4 matrix ...  another point: why aren't there bounds checking asserts in the operator () ?

Thank you so much for reading my moaning about the Matrix3 class,

Dolf

Edit: And why is it in graphics instead of system?

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