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Messages - I_HATE_FIDGET_SPINNERS

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General / Re: Glut render to SFML render
« on: June 27, 2017, 01:11:09 pm »
The errors are pretty clear. You're passing drawScene, which is a function, to RenderWindow::draw. You can't draw a function.

2
Feature requests / Re: Adding ContextSettings to RenderTexture
« on: June 25, 2017, 02:29:05 am »
In order to get "real" RenderTexture multisampling, we would have to support creating texture images with multisampling support via glTexImage2DMultisample. This relies on hardware support that has realistically only been around since OpenGL 3.x class hardware.

Considering that there won't be many people making use of such a feature and the possibly troubling hardware support, it doesn't feel like it is worth it for SFML to start supporting.

How many people are running SFML on pre-OpenGL 3.x hardware? I can't imagine such ancient hardware being able to handle such a slow work-around.

3
It might be possible to intercept the message before it gets to the window proc function by using the SetWindowsHookEx function. Be prepared to spend a bit of time digging through MSDN to figure out how to get it working though.

4
Feature requests / Re: Vulkan Support
« on: May 26, 2017, 08:03:06 am »
I've been toying with Vulkan for a few months now and it would be a TERRIBLE choice for SFML. In fact, it would likely be slower than OpenGL.

If you want the performance of Vulkan, use it directly. But I see absolutely zero point in using it for 2D since you won't see any performance gains.

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