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General / Re: Glut render to SFML render
« on: June 27, 2017, 01:11:09 pm »
The errors are pretty clear. You're passing drawScene, which is a function, to RenderWindow::draw. You can't draw a function.
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In order to get "real" RenderTexture multisampling, we would have to support creating texture images with multisampling support via glTexImage2DMultisample. This relies on hardware support that has realistically only been around since OpenGL 3.x class hardware.
Considering that there won't be many people making use of such a feature and the possibly troubling hardware support, it doesn't feel like it is worth it for SFML to start supporting.