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Messages - KorolBoxta

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1
General / Re: Writing to SFML Console
« on: June 14, 2017, 10:19:14 am »
Ok must be a VS setting somewhere, thanks.

2
General / Writing to SFML Console
« on: June 14, 2017, 10:15:06 am »
Hi,

I want to know if the SFML console can/should be used to output text to.

There are lots of threads about hiding it but i'd actually like to throw in some debug stuff if that's appropriate.

std::cout doesn't seem do anything.

3
Audio / Re: Unhandled Exception Openal32.dll
« on: June 08, 2017, 12:38:05 am »
@melcx Thanks!

I also just went to http://kcat.strangesoft.net/openal.html and grabbed the openal files from their bin directory, renamed them, used them instead of the openal32.dll files from the SFML source and it's working fine.

Made my day.

4
Audio / Re: Unhandled Exception Openal32.dll
« on: June 07, 2017, 11:35:59 am »
I have the same issue as this. It occurs on my Win10 Dell XPS 9560 (All drivers up to date @ time of post).

When I run the same game on another Win10 Desktop my wife owns the issue does not occur.

This seems to indicate the issue is with a driver/audio card root cause and/or how the underlying openal code interfaces with it.

To cover a few things I've done on my XPS (still get a console warning and crash with all the following cases):
1. Static and Dynamic setups tested
2. X86 and X64 builds tested
3. sf::Music objects created and used in the same class(different functions)
3. sf::Music objects created and used in the same code block
4. Filename and SoundBuffer patterns used

The issue is best identified by the console output warning at runtime:
AL lib: (EE) MMDevApiMsgProc: Unexpected message: 49403

This warning occurs when a sf::Music object is created. The object can be used as expected (played, stopped etc.) until the crash occurs (3-5mins).

I've not yet used sf::Sound but will update if I get the same issues when I do.

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