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Audio / Re: Static/popping noises on Raspberry Pi 3
« on: October 25, 2018, 05:45:35 am »
Wow, thanks for the quick response! I will try to answer your questions:
1. I installed SFML from the package manager ("sudo apt-get blah blah blah" lol). I only did this a couple days ago, so I'm pretty sure it's the current version (though again, I'm not sure how to stick an exact number on it).
2. I will see if I can get it off the Pi and send it to you; but unfortunately, there is no way to send the version with the noises (it would just be the original one I downloaded).
3. I just tested it with a ".ogg" file and had the same problem. So I think we can rule out the wav bug.
4. The noises happen during playback at seemingly random intervals (not just at the end). The only thing I can compare it to is the sound you would hear if you unplugged the headphones.
By the way, I also found some text being printed to stdout that I wasn't seeing before, that might be useful:
Setting vertical sync not supported
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::JackShmReadWritePtr - init not done for -1, skipping unlock
JackShmReadWritePtr::JackShmReadWritePtr - init not done for -1, skipping unlock
This of course means nothing to me, apart from random things I can guess from the text (obviously, some component is trying to connect to some other component, with a client/server model, and some pointer for reading and writing something has some other mysterious problem. I'm sure the SFML dev team would understand it, whatever it means.
1. I installed SFML from the package manager ("sudo apt-get blah blah blah" lol). I only did this a couple days ago, so I'm pretty sure it's the current version (though again, I'm not sure how to stick an exact number on it).
2. I will see if I can get it off the Pi and send it to you; but unfortunately, there is no way to send the version with the noises (it would just be the original one I downloaded).
3. I just tested it with a ".ogg" file and had the same problem. So I think we can rule out the wav bug.
4. The noises happen during playback at seemingly random intervals (not just at the end). The only thing I can compare it to is the sound you would hear if you unplugged the headphones.
By the way, I also found some text being printed to stdout that I wasn't seeing before, that might be useful:
Setting vertical sync not supported
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::JackShmReadWritePtr - init not done for -1, skipping unlock
JackShmReadWritePtr::JackShmReadWritePtr - init not done for -1, skipping unlock
This of course means nothing to me, apart from random things I can guess from the text (obviously, some component is trying to connect to some other component, with a client/server model, and some pointer for reading and writing something has some other mysterious problem. I'm sure the SFML dev team would understand it, whatever it means.