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Messages - Tain

Pages: [1]
1
Window / AxisPOV always zero, others fine?
« on: January 08, 2010, 03:31:50 am »
I just tried the latest from the SVN and found that my main arcade stick now works (X360 Street Fighter IV TE Stick), POV and all, whereas a second one that I have (X360 Hori Fighting Stick EX2) doesn't work at all (no buttons or axes).

I tried the EX2 on 1.5 again and found that it doesn't work there, either, despite Windows and other programs recognizing it just fine. I found that to be really strange.

Also, the standard Xbox 360 USB controller's POV hat works fine now.

2
Window / AxisPOV always zero, others fine?
« on: January 02, 2010, 08:00:08 pm »
Windows 7. Wish I had something else to test it with, but everybody here is using it.

3
Window / AxisPOV always zero, others fine?
« on: January 02, 2010, 01:29:49 pm »
Pretty sure, yeah. Other programs recognize the d-pad directions as POV Hat directions.

4
Window / AxisPOV always zero, others fine?
« on: January 02, 2010, 06:15:59 am »
I cannot seem to get any sort of non-zero result from any POV hats for the life of me. I've tried two different controllers; a standard Xbox 360 wired controller, and an Xbox 360 arcade stick with no analog axes.

Here's a simple program that I can close using an analog stick but not a POV hat:

Code: [Select]
int main()
{

sf::RenderWindow App(sf::VideoMode(800, 600, 32), "Test Window");

while (App.IsOpened())
{

sf::Event Event;
while (App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
App.Close();
}

if (App.GetInput().GetJoystickAxis(0, sf::Joy::AxisPOV) == 45)
App.Close();

if (App.GetInput().GetJoystickAxis(0, sf::Joy::AxisX) == 100)
App.Close();

}

return 0;
}


I hope I'm missing something obvious.

Pages: [1]