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Messages - Norda

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I will try the book out, thank you for your advice! :)


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Hello, I am student who have started to learn c++ and SFML. I have read some tutorials and such on development in SFML. But I can't understand how you can keep track of an entire game scene or even a whole game with just bars of code. Like in MMF and GM you can easily place out where you want objects to be. And it's really easy to keep track of game objects and their induvidual coding. But when trying to apply this to SFML c++ it gets so messy, and there is so much to keep track of, is there any good tutorials on how to go from such a program or do you have any tips for me?

Would really appreciate some help on this topic, because I really want to convert to coding my games because in code you chose exactly how everything should be handled.

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