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SFML projects / Re:creation - a top down action adventure about undeads
« on: August 11, 2017, 07:54:56 pm »
Hey for the Archer AI (if you aren’t already), you should use the player’s heading to determine a direction to overshoot the arrow as to add a nice sense of difficulty. This would encourage quicker reflexes. Of course it’s your game but I want to help with this small suggestion. 😀