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SFML projects / Re: Luna: A game engine made for learning with Lua
« on: August 18, 2017, 07:26:55 pm »Maybe you could simplify your C++ code and get more Lua code if you just had more Lua code implementing various shapes and a C function to set textures, outut vertexes, etc. and not bind every SFML shape to Lua itself. I might show an example of what I mean if you want and if I have the time.
I did it like this when I started the project, but it will change when I add custom shapes to it ^_^