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SFML projects / After the First Session Using the Program
« on: October 10, 2017, 12:30:46 am »
I used the program for the first session, and the results were decent.
First off, this is the first session were we didn't use any battle maps.
It was incredible faster tracking multiple mobs.
attached are two images. I am working on adding more sprites for functionality first (Chests, Drawers, Doors, Tables, Chairs, Counters, Vines, whatever can be a feature to be used)
The feedback I got from the players, was to have fog of war/line of sight.
Also to set the map to top down view. I'll work on those later.
I have finished my Save/Load functions, and I can now save any map I create, and play it.
Once I got that working, I now want to start adding game data to create monsters/NPCs with a click of a button... I'll update more as I progress as always...
First off, this is the first session were we didn't use any battle maps.
It was incredible faster tracking multiple mobs.
attached are two images. I am working on adding more sprites for functionality first (Chests, Drawers, Doors, Tables, Chairs, Counters, Vines, whatever can be a feature to be used)
The feedback I got from the players, was to have fog of war/line of sight.
Also to set the map to top down view. I'll work on those later.
I have finished my Save/Load functions, and I can now save any map I create, and play it.
Once I got that working, I now want to start adding game data to create monsters/NPCs with a click of a button... I'll update more as I progress as always...