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Messages - legozaur

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Network / Re: client-server game wtf bug
« on: October 13, 2017, 01:39:54 pm »
oh, exactly
the characters on the server were terribly slow compared to customers. (pictures 3-4)
when the window was added to the server, the delays disappeared (pictures 1-2)
- translucent - traffic on the server (transferred to the client)
- opaque - the movement predicted by the client (calculation by the client)

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Network / client-server game wtf bug
« on: October 13, 2017, 01:22:57 pm »
hello my friends on SFML.

the problem is this:
Without a sf::RenderWindow the server brakes (delay 5 ~ 50%)
With the sf::RenderWindow it works as it should (delay 0 ~ 3%)

p.s: pictures are attached.

wtf?!  :o

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anything