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Network / Re: client-server game wtf bug
« on: October 13, 2017, 01:39:54 pm »
oh, exactly
the characters on the server were terribly slow compared to customers. (pictures 3-4)
when the window was added to the server, the delays disappeared (pictures 1-2)
- translucent - traffic on the server (transferred to the client)
- opaque - the movement predicted by the client (calculation by the client)
the characters on the server were terribly slow compared to customers. (pictures 3-4)
when the window was added to the server, the delays disappeared (pictures 1-2)
- translucent - traffic on the server (transferred to the client)
- opaque - the movement predicted by the client (calculation by the client)