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Messages - jvillasante

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I ended up creating a scale factor on OsX `const int SCALE_FACTOR = 2` then I scale everything by that scale factor. Bummer is that for fixed time steps you also need to scales your velocities and the like.

I'm just starting with SFML on OsX using emacs + cmake, it is hard to create a bundle like that.

Thanks anyways.

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Any advances on this?
SFML is unusable on OsX without support for High DPI

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