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Messages - Janush

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DotNet / Re: SFML.NET 2.4 Update
« on: December 06, 2017, 03:39:10 pm »
You should have 2 sets of DLL's in the same directory; the .NET DLL's and the CSFML DLL's.
Yeah I should but I don't  :). I have no idea how to get those extlibs, I went probably through all .rar files on https://www.sfml-dev.org I even tried to build csfml with cmake but it's not going to work. Nothing looks like extlibs in 2.2 C# binding. Now I feel that I have no idea how all of it works and I wasted so much time that I give up. I will learn "pure" opengl because it's much easier that making sfml run. Thanks for trying to help anyway.

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DotNet / Re: SFML.NET 2.4 Update
« on: December 01, 2017, 03:26:33 pm »
They are in the SFML (C++) repository/packages, you don't have to generate them.
So what am I supposed to do? I came to the point that I download https://github.com/dabbertorres/SFML.Net/tree/2.4 and open SFML.Net/build/vc2010/SFML.net.sln in visual studio. Then build the project and I get dll's but then what? If i just add them as reference to new project it just't won't work, I get communicate that "Application is in break mode".
If I create dll's with Cmake from c++ library I get the same result.
I just don't know what to do anymore :(
My understanding of this subject is really limited and I can't do much about it now because it's really hard for me to find some useful informations in the Internet especially since English is my second language and whole programming world is so huge and overwhelming :(

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DotNet / Re: SFML.NET 2.4 Update
« on: December 01, 2017, 02:13:12 pm »
Please guys teach noob how to generate this extlibs dlls. I really want to use this library. Cmake creates main lib files but I can't figure out how to get extlibs :(

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