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Messages - Tesseract

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1
General / Re: setViewport squashing textures
« on: December 20, 2017, 12:35:34 am »
thank you very much! i resolved it like this
        float view_x = _window.getDefaultView().getSize().x * 0.40f;
        float view_y = _window.getDefaultView().getSize().y * 0.98f;
        _world_view.setSize(view_x, view_y);
        _world_view.setViewport(sf::FloatRect(0.30f, 0.01f, 0.40f, 0.98f));

2
General / setViewport squashing textures
« on: December 19, 2017, 11:14:36 pm »
Hi, so, I'm new to SFML and I am trying to make a shmup, which requires i basically have a game running in one viewport with UI elements around it, sort of like this https://tess.s-ul.eu/Dav4Za2h
but instead, i get this https://tess.s-ul.eu/PLS87rnf

i don't know why the textures get scaled when i resize the view. i am resizing it as follows:

World::World(sf::RenderWindow& window)
: _window(window)
, _game_view(window.getDefaultView())
, _bg_view(window.getDefaultView())
, _game_bounds(0.f, 0.f, _game_view.getSize().x, _game_view.getSize().y) // x, y, width, height
, _spawn_position(_game_view.getSize().x / 2.f, _game_bounds.height - _game_view.getSize().y / 2.f)
, _scroll_speed(-50.f)
, _maiden(nullptr)

{
        load_tex();
        build_scene();

        _game_view.setCenter(_spawn_position);
        _game_view.setViewport(sf::FloatRect(0.35f, 0.02f, 0.35f, 0.96f));
        _window.setView(_game_view);
}

how do i set it so that only a certain area is shown without resizing the textures? thanks a bunch!

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