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General / Re: setViewport squashing textures
« on: December 20, 2017, 12:35:34 am »
thank you very much! i resolved it like this
float view_x = _window.getDefaultView().getSize().x * 0.40f;
float view_y = _window.getDefaultView().getSize().y * 0.98f;
_world_view.setSize(view_x, view_y);
_world_view.setViewport(sf::FloatRect(0.30f, 0.01f, 0.40f, 0.98f));
float view_y = _window.getDefaultView().getSize().y * 0.98f;
_world_view.setSize(view_x, view_y);
_world_view.setViewport(sf::FloatRect(0.30f, 0.01f, 0.40f, 0.98f));