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Graphics / Re: I want to draw my mesh by using texture of SFML without using sf::window and...
« on: December 25, 2017, 11:22:49 am »
sorry @eXpl0it3r, My description was not enough!
I think my Opengl context is differ from sf::RenderTexture and I can not bind sf::Texture of RenderTexture to my mesh.
I maked a program for drawing mesh in video every frame in Qt by Opengl, I binded texure and draw mesh correctly, but when I change texture (with SFML::Texture in above code), it didn't work.(I didn't use from sf::window and ...)
I think my Opengl context is differ from sf::RenderTexture and I can not bind sf::Texture of RenderTexture to my mesh.
I maked a program for drawing mesh in video every frame in Qt by Opengl, I binded texure and draw mesh correctly, but when I change texture (with SFML::Texture in above code), it didn't work.(I didn't use from sf::window and ...)