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Messages - ryansclzo

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Network / Online games using UDP and making clients port forward
« on: June 04, 2018, 11:38:43 pm »
Using SFML and it's udpsockets for an online game (server/client architecture), is it necessary to make all clients port forward for their incoming data?

In my game the server has it's incoming port as 5600, and the clients are bound to a random port right before they connect to the server. So when the server receives the client's port to broadcast to, the client must have their port forwarded or else they will receive no data.

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General / Re: Problems with redistributing game
« on: January 03, 2018, 08:09:39 pm »
Thanks a TON. I feel dumb for spending so long trying to figure this out...

For future people: Go to Batch Build in visual studio, check mark release for either x64 or x86, then build.

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General / Problems with redistributing game
« on: January 03, 2018, 07:48:25 pm »
I built my project using VS Express 2015. It runs fine on my development computers, but when I try to run the program on any other computer, it still can't find the Visual C++ redistributables such as MSVCP140D.DLL. I have installed the redist version exactly how it is on my development computer but it still just won't find them on computers that don't have the full VS Express 2015. I even placed the DLL's directly into the folder, but it shows an error such that it can't run.

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