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Messages - ncarrasco

Pages: [1]
1
General / Opengl OBJ C++ loader
« on: February 17, 2010, 05:58:13 pm »
Does anybody know a good c++ obj opengl loader?

Thanks!

2
Network / How can i encrypt my network traffic
« on: February 17, 2010, 05:52:39 pm »
You can use http://www.cryptopp.com/ library.

Best,
Nicolas.

3
Window / Crash error with Windows Vista / Visual Studio 2008
« on: February 17, 2010, 01:23:40 am »
Hi,

I had to format my computer and then I installed Windows 7 instead of Vista, I had recompiled the libraries and worked fine, haven't tested if it works with the ones that came originally as now I have Windows 7 it could work without doing a recompilation.

Many thanks and sorry for my delay, I could't chech this before.

Nicolas.

4
Window / Crash error with Windows Vista / Visual Studio 2008
« on: February 02, 2010, 12:11:54 am »
Hi,

Now I tried running the precompiled samples and work fine :).
Do you think I should recompile the libraries with my Visual 2008 version?

Thanks in advance!
Nicolas.

5
Window / Crash error with Windows Vista / Visual Studio 2008
« on: February 01, 2010, 11:44:58 pm »
Hi Laurent,

I am not very sure I have the latest ATI drivers. Independently of that I found very strange the error, I run a lot of software at my computer without that crashes.

Do you think that it can be a Driver issue?

Thanks in advance,
Nicolas.

6
Window / Crash error with Windows Vista / Visual Studio 2008
« on: February 01, 2010, 01:32:44 am »
Yes.

7
Window / Crash error with Windows Vista / Visual Studio 2008
« on: January 31, 2010, 07:43:19 pm »
Hi,

Is says:

Unhandled exception at 0x045e1300 in Game.exe: 0xC0000005: Access violation.

The call stack is:

   045e1300()   
    atioglxx.dll!690d80e2()    
    [Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll]   
    atioglxx.dll!6908d2b5()    
    atioglxx.dll!6908d165()    
    atioglxx.dll!6908227c()    
    atioglxx.dll!6907b0ff()    
    atioglxx.dll!6907b055()    
    atioglxx.dll!6907b18f()    
    Game.exe!sf::RenderTarget::Clear()  + 0x17a bytes   
    0024f90c()   
    kernel32.dll!76344911()    
    ntdll.dll!77c8e4b6()    
    ntdll.dll!77c8e489()    

Please let me know if you need more information.

Nicolas.

8
Window / Crash error with Windows Vista / Visual Studio 2008
« on: January 31, 2010, 05:25:00 pm »
Many thanks, Laurent!

The line which is the error is : App.Clear();

I don't have idea of what can be.

Thanks again,
Nicolas.

9
Window / Crash error with Windows Vista / Visual Studio 2008
« on: January 30, 2010, 06:10:15 pm »
Hi,

I followed all the instructions to setup Visual Studio 2008 and the project to link the static libraries,

the release mode to the release libraries:
sfml-system-s.lib sfml-graphics-s.lib sfml-window-s.lib sfml-audio-s.lib sfml-network-s.lib

debug mode:
sfml-system-s-d.lib sfml-graphics-s-d.lib sfml-window-s-d.lib sfml-audio-s-d.lib sfml-network-s-d.lib

The project complies successfully but it crashes when it runs: saying "Game.exe stopped working".

Any help would be appreciated.

Thanks in advance,
Nicolas.


The code is:
(it also doesn't work with the first example of Window tutorial).

Code: [Select]
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <iostream>


////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
    // Create main window
    sf::RenderWindow App(sf::VideoMode(800, 600), "SFML Shapes");

    // Start game loop
    while (App.IsOpened())
    {
        // Process events
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sf::Event::Closed)
                App.Close();
        }

        // Clear screen
        App.Clear();

        // Draw predefined shapes
        App.Draw(sf::Shape::Line(10, 10, 710, 100, 15, sf::Color::Red));
        App.Draw(sf::Shape::Circle(200, 200, 100, sf::Color::Yellow, 10, sf::Color::Blue));
        App.Draw(sf::Shape::Rectangle(350, 200, 600, 350, sf::Color::Green));

        // Build a custom convex shape
        sf::Shape Polygon;
        Polygon.AddPoint(0, -50,  sf::Color(255, 0, 0),     sf::Color(0, 128, 128));
        Polygon.AddPoint(50, 0,   sf::Color(255, 85, 85),   sf::Color(0, 128, 128));
        Polygon.AddPoint(50, 50,  sf::Color(255, 170, 170), sf::Color(0, 128, 128));
        Polygon.AddPoint(0, 100,  sf::Color(255, 255, 255), sf::Color(0, 128, 128));
        Polygon.AddPoint(-50, 50, sf::Color(255, 170, 170), sf::Color(0, 128, 128));
        Polygon.AddPoint(-50, 0,  sf::Color(255, 85, 85),   sf::Color(0, 128, 128));

        // Define an outline width
        Polygon.SetOutlineWidth(10);

        // Disable filling and enable the outline
        Polygon.EnableFill(false);
        Polygon.EnableOutline(true);

        // We can still use the functions common to all SFML drawable objects
        Polygon.SetColor(sf::Color(255, 255, 255, 200));
        Polygon.Move(300, 300);
        Polygon.Scale(3, 2);
        Polygon.Rotate(45);

        // Draw it
        App.Draw(Polygon);

        // Finally, display the rendered frame on screen
        App.Display();
    }

    return EXIT_SUCCESS;
}

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