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« on: January 09, 2018, 05:10:30 pm »
I have a Win32 Console Application project that I started in Visual Studio 2015 that I'm trying to set up sfeMovie for. I was able to get through the configure and generate stage with the following message in cMake:
Selecting Windows SDK version 10.0.14393.0 to target Windows 10.0.16299.
Needs to (re)build FFmpeg: TRUE
Parallel jobs: 8
Found SFML 2.4.2 in C:/Program Files (x86)/SFML-2.4.2/include
SFML libraries: debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-graphics-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-graphics.lib;debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-window-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-window.lib;debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-system-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-system.lib;debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-audio-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-audio.lib
Additional dependencies:
Headers directories: C:/Program Files (x86)/SFML-2.4.2/include;include;src;C:/sfeMovie-master/FFmpeg/include
Link sfeMovie against: debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-graphics-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-graphics.lib;debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-window-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-window.lib;debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-system-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-system.lib;debug;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-audio-d.lib;optimized;C:/Program Files (x86)/SFML-2.4.2/lib/sfml-audio.lib C:/sfeMovie-master/binaries/FFmpeg-binaries/lib/avformat.lib;C:/sfeMovie-master/binaries/FFmpeg-binaries/lib/avdevice.lib;C:/sfeMovie-master/binaries/FFmpeg-binaries/lib/avcodec.lib;C:/sfeMovie-master/binaries/FFmpeg-binaries/lib/avutil.lib;C:/sfeMovie-master/binaries/FFmpeg-binaries/lib/swscale.lib;C:/sfeMovie-master/binaries/FFmpeg-binaries/lib/swresample.lib
Configuring done
Generating done
I set the generator to be Visual Studio 14 2015 and it has generated a Win32 build configuration in Visual Studio. This doesn't appear to be compatible with my Win32 App, and so I think that I need to somehow get sfeMovie to generate with an x86 build configuration.
Sorry if any of this is confusing. I'm learning as I go. I can also provide any additional information requested. I attached an image of my cmake as well (not sure I attached it correctly since I don't see it in the post preview).