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« on: January 14, 2018, 04:18:21 pm »
My game engine (C++) currently uses SDL2 but I'm frustrated with the lack of proper Android support. Ever since google stripped out Ant support a few years ago, there's no way to build an Android project unless you have an old setup that still has Ant support. The only solutions that show up via google are old implementations that rely on the old experimental gradle. With the most current Android Studio, NDK development can be handled via CMake. Unfortunately I'm not an Android or aSDL2 expert so my attempts at setting this up is not working. The SDL2 forums don't provide any real help.
I'm extremely frustrated and looking for a new option. My understanding is that your Android and iOS implementation is experimental. How experimental are we talking?