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Graphics / Combine two or more textures
« on: March 23, 2018, 04:24:11 pm »
Hello everybody,
I'm new here, never registered with any forum before so hopefully I'm posting this in the right one, anyway, I'm trying to recreate a basic hotline miami "rip-off", with fewer animations and made up of just a level, I'm starting with the character player, and for the love of god can't find a way to combine multiple numbers of animations, I've been able to find all the graphical assets and I realized that the player and the NPCs are composed of 2 parts the upper body and the legs, which have different sets of animations, the problem with all of this is that I can actually manage to put two animations together (for instance draw the walking animation for the legs and the walking animation for the upper body) but since there are a lot of animations I'm wondering if there's a quicker and more efficient way of combining sets of animations without having to write every single combination in a single class, I was thinking I could create 2 classes (one for the upper body animations and the other for the legs animations) and the create a 3rd class to manage the input from the keyboard (I could pass a single value that corrisponds to the key pressed to the 2 classes and make them draw the corrisponding animations but I'm having some trouble implementing all of this.
any kind of help is appreciated
by the way, I apologize for any possible English mistake
Thank you
I'm new here, never registered with any forum before so hopefully I'm posting this in the right one, anyway, I'm trying to recreate a basic hotline miami "rip-off", with fewer animations and made up of just a level, I'm starting with the character player, and for the love of god can't find a way to combine multiple numbers of animations, I've been able to find all the graphical assets and I realized that the player and the NPCs are composed of 2 parts the upper body and the legs, which have different sets of animations, the problem with all of this is that I can actually manage to put two animations together (for instance draw the walking animation for the legs and the walking animation for the upper body) but since there are a lot of animations I'm wondering if there's a quicker and more efficient way of combining sets of animations without having to write every single combination in a single class, I was thinking I could create 2 classes (one for the upper body animations and the other for the legs animations) and the create a 3rd class to manage the input from the keyboard (I could pass a single value that corrisponds to the key pressed to the 2 classes and make them draw the corrisponding animations but I'm having some trouble implementing all of this.
any kind of help is appreciated
by the way, I apologize for any possible English mistake
Thank you