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Graphics / Fast Pixel Drawing
« on: February 19, 2010, 01:37:01 pm »
Thanks for all the help, LoadFromPixels is much faster than SetPixel as you said. As for the OpenGL method, I failed at that. Again, the pixel(s) would all render at the same position, dead centre of the screen, and only when I passed glVertex2i 0, 0. Something to look at in the future I guess. For now I'm just happy this works.
Next up, making my mandelbrot as fast as I can and then implementing zooming
Windows 7 seems to render sprites fine for me, by the way. I'm running the 64 Bit Professional edition if it makes a difference.
Next up, making my mandelbrot as fast as I can and then implementing zooming
Quote from: "OniLink10"
Because of the problem I specified in the Graphics forum. Rendering with sf::Sprite still doesn't work with Win7, not even the RTM. :\ It's just all blank. OpenGL rendering is just fine, though.
Windows 7 seems to render sprites fine for me, by the way. I'm running the 64 Bit Professional edition if it makes a difference.