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Graphics / Re: How to draw a texture to a quad without weird deformation
« on: May 18, 2018, 03:49:08 am »I think that in order to have the correct deformation 3d is needed. You should look Sprite 3D from SelbaWard.
I don't actually want to do a 3D transform on the texture, just to have it interpolate between all 4 vertexes instead of 3, maybe a shader could do that?
I'm not sure...