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Messages - julescoder

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1
General / libgcc_s_dw2-1.dll missing error
« on: July 05, 2010, 04:42:40 pm »
Thanks for your replies. I downloded a copy of the dll by googling it. In future i will probably upgrade to gcc 4.

2
General / libgcc_s_dw2-1.dll missing error
« on: July 04, 2010, 07:43:53 pm »
I checked the bin folder, and there are only 2 dlls :
1.    exchndl.dll
2.    mingwm10.dll

I am using GCC c++ compiler 3.4.5
I took it off the codeblocks 8.02 intall folder.


Also, the -static-libgcc command doesnt work. It still asks for the blasted dll.
 :)

3
General / libgcc_s_dw2-1.dll missing error
« on: July 04, 2010, 06:56:52 pm »
Hi,
    I have googled for a solution for this prob. But i havent quite understood the solutions.

I am using netbeans and mingw on windows xp to complile an SFML app.
I get the error libgcc_s_dw2-1.dll missing, when i run the app.

Can anyone whose knowledgeable about this mingw issue tell me the solution to this prob ?

Thankx in advance!  :)

4
General / No lib files outputed from visual studio Exp 2010
« on: April 25, 2010, 06:15:44 pm »
I built the sfml 1.5 project in vs ee 2010.
 The appropriate dlls were created, but the linkable .lib files were not created  except for the "sfml-main-d.lib" file.
The build was for the 'debug dll' profile.

Is there a setting i am missing, or is this a prob with vs 2010 ?

5
Graphics / SFML Lights
« on: February 22, 2010, 04:28:03 pm »
Thanx, u have given me an idea about shaders. I will look into GLSL furhter.

6
Graphics / SFML Lights
« on: February 21, 2010, 05:35:36 pm »
I not exactly sure, but isnt that for full screen post processing. I suppose 2d lights like fog war effects will require sprite specific procesiing ? (educated guess i might say?).

7
Graphics / SFML Lights
« on: February 21, 2010, 05:10:41 pm »
Hi, is there any way to achieve 2d. lighting effects in sfml. Anyhow i am open to any suggestions. Xna can achieve this with use of hlsl, but the shader model requirements for xna is just too high was a 2d game.

Ps: I was looking for a way to implement fog of war

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