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General / Can I using SFML with broken hardware OpenGL-driver?
« on: June 21, 2018, 01:36:58 pm »
Good day.
I tryed to use SFML with MinGW, all work perfect, but my integrated Intel-video card does not support OpenGL (or I have installed broken drivers, becouse OpenGL test with other tools are failed too).
Therefore, my project show transparent window instead of rendering content.
Can I forced switch SFML core to using software render, without interactions with hardware OpenGL?
Thank you.
I tryed to use SFML with MinGW, all work perfect, but my integrated Intel-video card does not support OpenGL (or I have installed broken drivers, becouse OpenGL test with other tools are failed too).
Therefore, my project show transparent window instead of rendering content.
Can I forced switch SFML core to using software render, without interactions with hardware OpenGL?
Thank you.