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General / Re: How to organise data? And what about dinamic/static memory?
« on: July 27, 2018, 08:10:02 pm »
Thank you for your help!
About threads, I have been thinking and you are right, maybe I want to learn too much at the same time, when I only know the base of C++.
About "bullets", I asked because I had the strange feel that they had to be dinamic memory through pointers, but you are right one more time, it is easier to avoid pointers and manage them through containers. I think Stroustrup and collegues are driving C++ into that direction: avoid traditional pointers and try to manage memory in automatic mode (vectors, maps, sets, unique_ptr, shared_ptr, etc).
I purchased two books and tried to follow them: "SFML Game Development" and "SFML Game Development by example". I think they are great books and I have improved my code a lot, but they turned too hard for me, so now I am following them sometimes when I am looking for very concrete help. I think they are in a "professional" or "semi-professional" level (maybe I am wrong) but certainly I like them.
About game designing, it is probably not the best place to ask due the forum is oriented to SFML and not general game design as you said. I will consider it in the future
About threads, I have been thinking and you are right, maybe I want to learn too much at the same time, when I only know the base of C++.
About "bullets", I asked because I had the strange feel that they had to be dinamic memory through pointers, but you are right one more time, it is easier to avoid pointers and manage them through containers. I think Stroustrup and collegues are driving C++ into that direction: avoid traditional pointers and try to manage memory in automatic mode (vectors, maps, sets, unique_ptr, shared_ptr, etc).
I purchased two books and tried to follow them: "SFML Game Development" and "SFML Game Development by example". I think they are great books and I have improved my code a lot, but they turned too hard for me, so now I am following them sometimes when I am looking for very concrete help. I think they are in a "professional" or "semi-professional" level (maybe I am wrong) but certainly I like them.
About game designing, it is probably not the best place to ask due the forum is oriented to SFML and not general game design as you said. I will consider it in the future
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