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Messages - typpi_j

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1
Graphics / GetPosition always zero
« on: March 04, 2010, 07:54:17 pm »
Thank you. I got it working by using your advice.

2
Graphics / GetPosition always zero
« on: March 04, 2010, 11:37:37 am »
Hey
I have following code:
Code: [Select]

    for (int i = 0; i < 16; i++)
    {
        T_BallItem item;
        item.radius = sf::Randomizer::Random(15.0f, 80.0f);
        item.ball = sf::Shape::Circle(sf::Randomizer::Random(0.0f, 800.0f),
                                          sf::Randomizer::Random(0.0f, 380.0f),
                                          item.radius,
                                          sf::Color(0, 128, 128));
        item.ball.SetBlendMode(sf::Blend::Multiply);
        items.push_back(item);
        std::cout << item.ball.GetPosition().x << "x" <<  item.ball.GetPosition().y  << std::endl;
    }


GetPosition() always returns 0 for x and y. What I am doing wrong?


PS. Is it possible to get circle radius somewhere? Now I do it with my own struct

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anything