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Feature requests / Multiple screens setup
« on: December 18, 2018, 09:53:32 pm »
I have developed a desktop reaction test where users are supposed to click when they see a dot on the screen. For the next step, we're taking this idea to dual screens that are printing two slightly different things on each screen. Basically, a very basic VR headset. But I have come to realize that SFML does not have multiple screen support.
There is a current request to let the users select which screen to use for fullscreen mode, but my request is to have a feature that lets you create two windows(or something like that) and when drawing things, you can specify which screen to draw to. For ex., window.draw(circleshape, screen_1); window.draw(rectangle, screen_2) etc.
This would be a great feature to have, because it open SFML up for VR applications as well! In the meantime, I'll work on the my problem at hand and if I'm able to solve it, perhaps I'll have some outlook I can offer here.
There is a current request to let the users select which screen to use for fullscreen mode, but my request is to have a feature that lets you create two windows(or something like that) and when drawing things, you can specify which screen to draw to. For ex., window.draw(circleshape, screen_1); window.draw(rectangle, screen_2) etc.
This would be a great feature to have, because it open SFML up for VR applications as well! In the meantime, I'll work on the my problem at hand and if I'm able to solve it, perhaps I'll have some outlook I can offer here.