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Messages - Vegger

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Window / I need some help with a Scene system ... Im a newbie
« on: November 06, 2018, 12:05:24 am »
I picked up SFML 2 days ago as a graphic library and here is the problem.

I am wring a Scene system that Works ( i think it probably looks bad XD) the system works but I get disassembly errors when I am closing a window , I am 100% sure its because im Ignorant and hove no clue how SFML Windows work , I am hoping for some advice is possible .

Main
Code: [Select]

#include <SFML/Graphics.hpp>
#include "Classes.h"



using namespace std;

int screne = 2;

int main(int argc, char** argv)
{
   // Different Scens tha I will use // Main menu etc..
   Scene Scene1(sf::RenderWindow&);
   Scene Scene2(sf::RenderWindow&);
   Scene Scene3(sf::RenderWindow&);
   Scene Scene4(sf::RenderWindow&);
   

   

   // Create Window that takes Height and String for a Title
   sf::RenderWindow window(sf::VideoMode(900, 500), "Game");

   // Read on Windows and how it works cos im just buggin out the program when its finished

      switch (screne)
      {
      case 1:
         Scene1(window);
         break;
      case 2:
         Scene2(window);
         break;
      case 3:
         break;
      case 4:
         break;
      }   

   return 1;
}


Scene Scene1(sf::RenderWindow& window) {
   // The main loop - ends as soon as the window is closed
   while (window.isOpen())
   {

      Pawn player;
      sf::Sprite playerSprite;
      player.setID(0);
      player.setName("Steve");
      player.setSpriteImg("Images/block.png");
      playerSprite = player.getSprite();

      // Event processing
      sf::Event event;
      while (window.pollEvent(event))
      {
         // Request for closing the window
         if (event.type == sf::Event::Closed)
            window.close();
      }
      // Clear the whole window before rendering a new frame
      window.clear();
      // Draw some graphical entities

      window.draw(playerSprite);

      // End the current frame and display its contents on screen
      window.display();
   }

}

Scene Scene2(sf::RenderWindow& window) {
   // The main loop - ends as soon as the window is closed
   while (window.isOpen())
   {

      Pawn player;
      sf::Sprite playerSprite;
      player.setID(1);
      player.setName("bob");
      player.setSpriteImg("Images/test.jpeg");
      playerSprite = player.getSprite();
       
      // Event processing
      sf::Event event;
      while (window.pollEvent(event))
      {
         // Request for closing the window
         if (event.type == sf::Event::Closed)
            window.close();
      }
     
      // Clear the whole window before rendering a new frame
      window.clear();
      // Draw some graphical entities

      window.draw(playerSprite);

      // End the current frame and display its contents on screen
      window.display();
   }

}

Classes.h
Code: [Select]
#include <SFML/Graphics.hpp>
#include <iostream>

// Pawn is a Controlable Objec in the game world
class Pawn{
private :
   int ID;               // ID to specifi it if needed
   std::string Name;      // Name of the object
   sf::Texture Texture;   // Texture for sprite
   sf::Sprite Sprite;      // Sprite
public  :
   
   void setSpriteImg(std::string filepath) {
      if (!Texture.loadFromFile(filepath)) {
         std::cout << "Error Load Failed" << std::endl;
      }
      Sprite.setTexture(Texture);
   }
   sf::Sprite getSprite() {
      return Sprite;
   }

   int getID() {
      return ID;
   }
   void setID(int id) {
      ID = id;
   }

   void setName(std::string name) {
      Name = name;
   }

   std::string getName() {
      return Name;
   }

};


class Scene {
private:
   sf::RenderWindow window;
   int ID;
public:
   int getID() {
      return ID;
   }
};
u can try this code and tell me what im doing wrong haha .

thank you





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