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Messages - sciarya

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1
Oh my god! i have finally done it....i am still not 100%. but I think I have solved the issue now.
but; does sfml requires some graphic card or sth extra? it is not showing circle in my computer, instead it is being hang!
how to see a circle? it is being hang on my pc...please help
But; it is still not working in my laptop. it is showing the same types of errors like -lsfml etc etc

2
from my experience of installing this for 7 days; i think that -lsfml-window-s-d means static version of sfml used  in Debug version(not Release because release don't have suffix -d)
that means; the codeblocks is not able to find the debug static library.
It's possible causes may be-:
1) I followed a shitty youtube tutorial; which told me to uncheck debug while Create a new Project->Empty->Debug(uncheck) release(checked)
2) probably there is no library in debug(static one)

3
currently I am getting errors like "cannot find -lsfml-window-s-d. "
how to solve this?

4
"What you're missing is, that the tutorial is easy to understand, even for people who have never programmed with C++. Want to know how I know this? Because there have been hundred of people who've managed fine with it. "
#lol you have seen 100 people whose did worked;
and I have seen millions; whose didn't work.




https://www.youtube.com/results?search_query=sfml+with+codeblocks
I know that it is easy. but, it simply don't works.
my questions.
1)If I follow those tutorials, are you sure that I will get no errors and program will compile easily?
2)If you had to make that tutorial in step by step form; how will you do that?
3)Does this setting varies in various computer. I followed a same youtube tutorial and got different  output than that of the youtube video. LOL

5
General / Re: Problems with compiling a Code::Blocks project
« on: November 16, 2018, 11:35:51 am »
my suggestion to you; though it may sound harsh!
what is your purpose of learning this sfml? if it is for learning purpose, first try to learn allegro; it's set up is kinda easy. And there is also a book related to it called All In one book of game programming.
After that you will develop a brain level of using SFML, then come here after few months again!

6
Please tell whether this is correct or not
Add a mingw/bin to environment variables.
open c-make gui and select Mingw makefiles
3)keep default native compilers enable and other field left alone.
4)building sfml -> open cmd ->> and type mingw32-make and add it to path
5)then target clean and install
6)now, create an empty project./console/or gui
7)now go to search directories->compiler=include and linker=lib. then
8)linker settings
debug and release
in the order sfml-graphics
sfml-window
sfml-system
-d for debug.
then
9)go to sfml and #defines and SFML_STATIC
then
10)Copy all dlls to the project folder
OR;
if you don't want to build sfml yourself
1)Download SFML and Codeblocks accordingly.
2)Then go to codeblocks and do set up like; search directories, linker....etc except static_sfml
3)Copy all dlls to folder where you are going to compile your executable file
Are these process correct?
------------------------------------
PS:I have seen a lot of tutorials, videos. etc etc; and even your tutorial. I even read your book about SFML and ended up to know that go online for it. >:(
My suggestion(I know software engineers will never take junior's advice) when you put your lot of efforts and your intelligence for making a software; and when you know that your current tutorial to set up codeblocks and sfml; is honestly helping none; why don't you go and try to create a straightforward tutorial for beginners, I know it is not your duty to make game programming easy to us; but come on engineer, when you have put your night and day; your weekend and holiday into making that software; why do you bother making a simplistic tutorial(although you have created a brief tutorial and I appreciate that) that will help beginner like us.
And, when people are saying that I didn't get what you did, you are saying that you have made a tutorial on that. It is the most Bullshit software documentation(for me) and for many(because many beginners are going to use this). I know I shouldn't say to someone like this. And I am sure, you will never create a simple  video on this because you have everything; money etc from this software(I don't know much!).
My conclusion is; rather than saying to everyone;wasting your 1 minute typing the shit that go and visit the sfml-dev tutorials,if you really wanted to be helpful could generate a EASY TO UNDERSTAND, step by step guide for this. Yes, that tutorial may be very easy for you because you are a great programmer, but not all people are same; BUT they dream of making games; and don't let their dreams vanished.
. If many people were helped, 10% of them would create a video and say that it is done by doing this. But, although few people are teaching about this, they are teaching it in a wrong way, or atleast I got errors when I followed that tutorials.

Why I am writing this, is because I am frustrated with your software. But, it is not that I have never been to library before! I have used allegro before and it setted up pretty much quickly and easily. But, later redditians told me not to use allegro and to use SFML and I came to this SFML. I have been trying for a week to set up your software; now I can even recite them in night, but also it has not been configured, I don't know if your software is error free or not(many people are getting different results when doing the same things;check youtube videos comments)
You may ban me, take me out; but at least you will read this; you may not want to reply this shit; but you will feel this forever.
Yours faithfully,
sciarya,
trying to set up your software for a week;

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