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General / Does SFML support Pixel perfect collision
« on: March 19, 2010, 03:35:19 am »
Hi, quick question.
Does SFML support Pixel Perfect collision?
I was creating a game before in DarkGDK, it was working out fine till I found out that they only support Bounding rectangle collision, and I'm not advanced enough to write my own collision code.
Thanks for your time.
Does SFML support Pixel Perfect collision?
I was creating a game before in DarkGDK, it was working out fine till I found out that they only support Bounding rectangle collision, and I'm not advanced enough to write my own collision code.
Thanks for your time.