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Messages - phux

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1
Graphics / Frame, Anim, Animated
« on: March 30, 2010, 03:45:41 pm »
Thx for the answers :) Works fine now

2
Graphics / Frame, Anim, Animated
« on: March 30, 2010, 01:25:43 pm »
Quote from: "panithadrum"
Include the respective libraries. You aren't do that.


I belive I am doin that. But if Im doin smth wrong, how would I include the libraries? With linux / gcc

3
Graphics / Frame, Anim, Animated
« on: March 30, 2010, 12:56:02 am »
Hi!
Ive been trying to compile the sample file from Frame, Anim, Animated. Anywho I get these errors:

Quote
main.cpp: In function ‘int main(int, char**)’:
main.cpp:157: error: cannot declare variable ‘boy’ to be of abstract type ‘sftools::Animated’
animated.hpp:66: note:   because the following virtual functions are pure within ‘sftools::Animated’:
/usr/local/include/SFML/Graphics/Drawable.hpp:344: note:    virtual void sf::Drawable::Render(sf::RenderTarget&, sf::Renderer&) const
main.cpp:158: error: ‘class sftools::Animated’ has no member named ‘SetCenter’
animated.cpp: In member function ‘virtual void sftools::Animated::Render(sf::RenderTarget&) const’:
animated.cpp:214: error: ‘const class sf::IntRect’ has no member named ‘GetWidth’
animated.cpp:215: error: ‘const class sf::IntRect’ has no member named ‘GetHeight’
animated.cpp:228: error: ‘GL_QUADS’ was not declared in this scope
animated.cpp:228: error: ‘glBegin’ was not declared in this scope
animated.cpp:229: error: ‘glTexCoord2f’ was not declared in this scope
animated.cpp:230: error: ‘glVertex2f’ was not declared in this scope
animated.cpp:240: error: ‘glEnd’ was not declared in this scope
animated.cpp:245: error: ‘GL_TEXTURE_2D’ was not declared in this scope
animated.cpp:245: error: ‘glDisable’ was not declared in this scope
animated.cpp:248: error: ‘GL_QUADS’ was not declared in this scope
animated.cpp:248: error: ‘glBegin’ was not declared in this scope
animated.cpp:249: error: ‘glVertex2f’ was not declared in this scope
animated.cpp:253: error: ‘glEnd’ was not declared in this scope


What am I doing wrong? Do I miss any lib? Been googling and trying different solutions for 3 days now =O

4
Graphics / Some questions
« on: March 24, 2010, 06:45:18 pm »
kk, will just read everything then ^^

5
Graphics / Some questions
« on: March 24, 2010, 05:19:22 pm »
So sfml does not support what I want to do? But isnt a framework smth large en prewritten?

6
Graphics / Some questions
« on: March 24, 2010, 02:47:42 pm »
Im a beginner with SFML and I'm trying to just create a game to learn. But got a few problems

I got a spritesheet with 6 sprites for my character. 3 to move left and 3 to move right.  I managed to cut one of them out at a time but how can I:

LeftKey= move left and show 3 stages of sprites ?

and just something I tought about. How can I make a sprite to a solid object, like a wall or smth that the character can't move through, or a moveable object?

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