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Messages - Lucy2020

Pages: [1]
1
General / Re: loadFromFile always returns false (SFML 2.5.1 64-bit)
« on: March 11, 2019, 02:19:46 pm »
Make sure you do it like this C:\\Users\\ and not C:/Users/

2
General / Re: sf::Event::TextEntered is repeating Key Events;
« on: March 05, 2019, 08:19:02 am »
Whoops silly me ,seems your right and all the inputs work fine now , thanks for the help both of you and ill keep in mind to use the code tags next time  :D

3
General / Re: sf::Event::TextEntered is repeating Key Events;
« on: March 05, 2019, 08:14:20 am »
Yes int main()
{
   sf::RenderWindow window(sf::VideoMode(500, 500), "Text_Editor");
   
   Editor editor;
   
   while (window.isOpen())
   {
      sf::Event event;

      while (window.pollEvent(event))
      {
         if (event.type == sf::Event::Closed)
            window.close();
      }


      window.setKeyRepeatEnabled(false);


      window.clear(sf::Color::White);
      window.draw(editor.text);
      editor.Input(event);
      window.display();
   }
return 0;
}

4
General / sf::Event::TextEntered is repeating Key Events;
« on: March 05, 2019, 07:37:07 am »
Hello all I would like to hopefully get some help with this problem.

Project : This is a personal project to write a simple text editor;

So whenever I press a Key(unicode assigned) it will repeat multiple times heres a list of what I tried and the code :

window.setKeyRepeatEnabled(false);

Used isKeyPressed for real time input vs KeyPressed but produced same output regardless;

// Unknown is caps lock but as of now it seems to not work due to unknown reasons
Tried to switch code to if(sf::Keyboard::keyPressed(Q) && sf::Keyboard::keyPressed(Unknown)){text.setString(input = input + "Q"); std::cout<<"random output" <<std::endl;} // produced no output with Unknown

I then was thinking to put a bool flag so you can't have repetition of characters 1 char away but then that would lead to issues when writing things like last names and etc.



Also this is running from the main loop so I just passed event as reference so thats not the problem;


 Here is the code , if anymore is needed I can provide
Quote
void Editor::Input(sf::Event& event) {


      //if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 113) { text.setString(input = input + "q"); } }
      if (sf::Keyboard::isKeyPressed) { if (event.text.unicode == 113) { text.setString(input = input + "q"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 119) { text.setString(input = input + "w"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 101) { text.setString(input = input + "e"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 114) { text.setString(input = input + "r"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 116) { text.setString(input = input + "t"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 121) { text.setString(input = input + "y"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 117) { text.setString(input = input + "u"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 105) { text.setString(input = input + "i"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 111) { text.setString(input = input + "o"); } }
      if (event.type == sf::Event::TextEntered) { if (event.text.unicode == 112) { text.setString(input = input + "p"); } }


   
   }




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