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Graphics / Re: Alternative to texture.update(pixelBuffer)? (too slow)
« on: March 11, 2019, 02:51:02 am »
Thank you, and yea you are right. I just thought it's weird that updating the texture takes more time than actually editing my buffer, since I'm drawing 36k particles in a 3D software renderer. In the end FPS drop from 130 to 110 frames when using this function, so I guess that's normal. Though if there was a buffer of the texture that I can directly write into it would be even better.