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General / Re: Several questions for a top-down/platformer hybrid.
« on: April 20, 2019, 01:04:38 am »
Thank you for your response! It's hard to discuss specific code issues when the project is still a vague idea.
I want tile-map collision detection on top-down levels and make use of physics and more advanced collision in side-scrolling levels. I had troubles with tile-map collisions and vertex arrays in one of my earlier projects.
I also thought about using triangles for destructible terrain. Vertex arrays may prove useful for graphic representation of the terrain.
I meant transitions between the top-down and side-scrolling levels. A fade-out effect would suit my needs, or maybe a mix of pixelation and fade-out. I will definitely give shaders a try!
I'll use this thread later on for any implementation specific questions that I may have later on.
I want tile-map collision detection on top-down levels and make use of physics and more advanced collision in side-scrolling levels. I had troubles with tile-map collisions and vertex arrays in one of my earlier projects.
I also thought about using triangles for destructible terrain. Vertex arrays may prove useful for graphic representation of the terrain.
I meant transitions between the top-down and side-scrolling levels. A fade-out effect would suit my needs, or maybe a mix of pixelation and fade-out. I will definitely give shaders a try!
I'll use this thread later on for any implementation specific questions that I may have later on.