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Window / SFML SetFramerateLimit Not Limiting Frame Rate
« on: April 10, 2010, 08:41:17 pm »Quote from: "panithadrum"
Quote from: "als"Solved by setting vertical sync to true.
That doesn't mean it's solved. You just found another way to limit frames.
I can tell that SetFrameLimit is now working because I tried limiting to several values, and they all worked correctly. The frames are now being limited. I'm sorry if you don't consider it an adequate solution, but for my purposes it's fine, and it can be done with one line of code.
The reason I posted what worked for me was so that if others have the same problem and find this thread they can try it. If it works for them, great. Try enabling vertical sync.