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Graphics / Re: SFML and OpenGL ES 2.0 context
« on: May 13, 2019, 08:48:41 am »
Hello! Zero experience with SFML side of things. I’ve been scripting for an app that uses SFML (AttractMode). I ran into an interesting bug that did not occur running the app on my mac, but did on my raspberry pi 3b+ running raspbian stretch lite. It’s a bit unclear to me what OpenGL or GLES version is needed or used for each platform. However, @oomek is more experienced than I and seems to have narrowed my issue down to "glBlendFuncSeparate works only in GLES 2.0“.
I have seen this older thread, and am curious what direction sfml is heading with rendering.
Thank you.
I have seen this older thread, and am curious what direction sfml is heading with rendering.
Thank you.